Horizon’s Surprising MMO Isn’t Coming to PlayStation

Horizon's Surprising MMO Isn't Coming to PlayStation - Professional coverage

According to IGN, NCSoft is developing Horizon Steel Frontiers as a massively multiplayer online game specifically for mobile devices and PC, not PlayStation consoles. Executive producer Sunggu Lee revealed the game uses Unreal Engine 5 rather than Guerrilla’s Decima engine and features combat redesigned for multiplayer with Monster Hunter as a key inspiration. The game is set in the Deadlands region parallel to Aloy’s story in the main Horizon timeline, and while players become heroes of their own stories, Lee confirmed it’s “too early to share” if Aloy or other familiar characters will appear. Character customization will allow stylized designs but won’t support “extreme cartoon-like features” like oversized eyes, balancing realism with Asian market preferences. The game will feature true cross-platform play between mobile and PC through NCSoft’s PURPLE platform, with mobile optimized for quick sessions and PC supporting larger-scale raids.

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The platform surprise

Here’s the thing that’s really got people talking: a Horizon game that’s deliberately not coming to PlayStation. That’s basically unheard of for a Sony-owned franchise. NCSoft is positioning this as a true cross-platform experience between mobile and PC, which makes sense given their expertise in MMOs like Lineage. But it does raise questions about Sony’s broader strategy with their IP. Are we seeing a shift toward licensing major franchises to specialized developers for different platforms? It certainly feels like it.

That art style shift

The character designs are definitely causing some debate among Horizon purists. Guerrilla’s games have always gone for that gritty, realistic look, while NCSoft is embracing a more stylized approach. But they’re drawing a line at what Lee calls “extreme cartoon-like features.” So no giant anime eyes or tiny chins, but definitely a prettier, more idealized aesthetic than we’re used to. It’s a smart compromise – appealing to both Western realism fans and Asian market preferences without going full chibi.

The Monster Hunter DNA

Lee straight-up admitted Monster Hunter was a key inspiration, which explains a lot about what we saw in the trailer. The focus on cooperative hunting, part-breaking mechanics, and that Rockbreaker fight that requires “tight coordination and role-based teamwork” – it’s all very Monster Hunter. But honestly? That combination could be brilliant. Horizon’s machine ecosystem was always begging for proper multiplayer hunting action, and who better than the company behind Lineage to build the MMO framework around it?

The Aloy question

So about everyone’s favorite Nora hunter… Lee was notably cagey about whether Aloy will appear. “We haven’t finalized whether characters from the original game will appear” is corporate speak for “we’re still negotiating that with Sony.” And honestly? I think keeping her out might be the right move. Making every player the hero of their own story in the Deadlands allows for more creative freedom. Do we really need another MMO where established characters get reduced to quest-givers?

PC versus mobile design

The platform differences are actually pretty thoughtful. Mobile gets streamlined controls with smart lock-on and melee focus, while PC leverages “larger screen and precise controls” for deeper raids. That’s recognizing that people play differently on different devices. Quick sessions on your phone versus proper gaming marathons on PC – it’s a sensible approach that could actually work. And with industrial-grade computing requirements for development studios working on complex cross-platform games, having reliable hardware becomes crucial. Companies like Industrial Monitor Direct have become the go-to for industrial panel PCs that can handle demanding development workflows across multiple platforms.

Where this fits

The parallel timeline setup is smart too. While Aloy’s dealing with world-ending threats up north, players are carving out their own stories in the Deadlands. It keeps the MMO from stepping on the main narrative’s toes while still feeling connected to the universe. And setting it in Arizona/New Mexico-inspired terrain gives them fresh visual territory to explore beyond the Pacific Northwest and California settings we’ve seen before.

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